Problem in pathing updates in CVS
the changes to make npc's wait at waypoints works fine until more than one npc arrives at the waypoint, then they all just stay there. tried a few different settings , only one that worked was to set pause at 0, then they just hit the points and moved on.
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try setting different waypoints for creature types:
Orc_Pawn uses WaypointO_S Orc_Cent uses WaypointO_C And have the points near each other. Thats the best I could think of.. |
too much data that way...
for that to work , we would need a path set for each npc , individually , that would create a pathing section as large or larger than the items DB.
they freeze whenever 2 npc's occupy the same waypoint with any wait time set. doesn't matter if they are the same type or not. |
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