Most Complete Database???
Just wondering what databases everyone is using. I have tried several different ones (not explored completely) and they leave something to be desired.
Also, does aggro work? Is it DB based or is it the server emu that has to support it? Noticed that guards do not work, I assume that it is becasue of the lack of aggro? If anyone could point me in the right direction for a more complete database it would be most appricated. |
I understand the part about looking for a DB, it's kinda difficult since EQEMu is mostly 'roll-your-own'. I've had good luck with either Drawde's 1.1b5 or tcsmyworld's DB. tcsmyworld's is based on Drawdes and includes roaming mobs, which is very cool.
Also, you'll need the 4.4dr1 binaries to get some of the new stuff (I think aggro is in there, but might be in 4.3) Anyways, take a look in the World Building forum for the options. -- VetoEQ |
here's a couple links....
Here's a couple links to DB's that have working aggro, and npc casting.
Guards were working in 041, but have since been disabled somehow, the DB's function correctly with the EXE's that are included in the posts, give them a spin. http://forums.eqemu.net/viewtopic.php?t=6717 (links in reply) http://forums.eqemu.net/viewtopic.php?t=7133(moving npcs) hope this helps , enjoy :) |
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Is there by any chance a movement to make a EQ realistic DB? I would think that if we got a group of people creating a database zone by zone it wouldnt be too impossible. Is it feasible to break it into chunks and have have them all merged together in the end? Im assuming things like item lists and stuff are fairly static so parts may already be done. My dream would be to have fair amount of the classic quests, full wandering zones with aggro, and just an overall sence that you are on a live server. Were the first DB's had coded or was it made with a packet sniffer or something? |
Lots of people are working on lots of what you are hoping will happen, thekub. Guys like telmet, drawde, and Lurker have been adding a lot of content, like NPCs, merchants, guilds, items. tcsmyworld has been adding some mob movement, but that is still in its early stages. There aren't any teams right now. Everyone who is working on the same piece of the puzzle forms a little alliance and sometimes there is sharing among them.
As for quests, Wes wrote a scripter for it, and Telmet wrote a bunch of quests. The scripter is in progress, but it works. The developers are working on getting code cleaned up for network play. I'm trying to reevaluate equation sets until all actions are run under EQLive conditions and rules. What you hope for is what 85%-95% of all people working on the project are striving for. If you would offer to help us, it would be appreciated. I would say that attempts to build the world by zone have been tried before, but met with limited success. For one, many of the variables required for the DB are unknown, because nobody really knows exactly how eqemu will work in the end. For two, a way of combining work simply isn't available. For three, many updates "break" databases. For four, many quests revolve around npcIDs. So, to set up quests fully, you would need someone to first accurately populate the DB. Nobody has done this yet. For five, much of the work done currently is a splinter from Drawde's work or Telmet's work. What would be required to fully populate the world quickly would be: fully functional, near version1.0 eqemu engine (stable so that we can build from it) 20 dedicated people with delegations for each to build an entire zone correctly Pathing/aggro repairs Quest scripting version1.0 If we had those things, even with a mostly blank zone population, we could probably build 10 zones/month. |
I will be willing to help when I get more time (graduate in 6 weeks).
I think that what we have right now is amazing and Im awe of how its all been done. Keep up the good work. /me thinks should just break in to sony and grab one of their DB backups :) |
I'd be willing to help with anything I could... I just need someone to point me in the right direction first heh.
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