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-   -   Skill bug, avatar bug et al (https://www.eqemulator.org/forums/showthread.php?t=6908)

loudent2 04-28-2003 09:05 AM

Skill bug, avatar bug et al
 
There are some bugs I noticed and was wondering if anyone had any insight on them.


Skills: there seem to be some skills. In my experience round kick and safe fall for my human monk, from one of my players meditate for his dark elf necro and someone on the board mentioned backstab for his rogue although the rogue I playtested didn't have this problem.

Here's what happens. You go to your trainer and train into the skill. The button is available and the skill is in your skill list. However, as soon as you zone gets reset to 0. Boxes are greyed out and the skill no longer appears in your list. This also happens if you log out and back on. I've tried manually setting skills both through #setskill and the admin tool and upon zone or log in it resets.

In a possibly related bug if I train, zone and then try to go back and retrain the skill window doesn't show up frome the guild trainer.

Avatars: This isn't a big deal but. The appearance of the avatar on your login screen is like stock for that race, stock is also the appearance to others. In addition it seems that the beard style you choose is not the one you see when you look at yourself(appears stock). I've tried altering values in the database directly but beard style never varies.

Weapon ranges: This is really minor but it appears melee weapon ranges are a bit on the short side. I sometimes have to literally stand on top of them to hit.

Thanks,
ChunkyVille Server

vetoeq 04-28-2003 10:22 AM

I have noticed the bug with melee range and with training skills not working properly. I've had to use the #setskill to get sane skills on those that need training (meditate, etc.). I've also concur that melee range is a bit small at the moment.

--
VetoEQ

loudent2 04-28-2003 03:49 PM

Other bugs
 
The kick bash and melee formulas are incorrect. I don't remember them off hand but I do know the minimum max damage a weapon can do is 2*dam + 1.

Purchase price: You only pay like 1/10 - 1/5 of the listed price.

a_Guest03 04-28-2003 03:54 PM

Kick is rewritten, AC is being rewritten, melee is being rewritten. Contribute by sending me a pizza.

killspree 04-28-2003 04:39 PM

Quote:

The kick bash and melee formulas are incorrect. I don't remember them off hand but I do know the minimum max damage a weapon can do is 2*dam + 1.
That's not true at all...weapons can do much more than twice the listed damage of the weapon. :)

loudent2 04-29-2003 09:53 AM

Quote:

Originally Posted by killspree
Quote:

The kick bash and melee formulas are incorrect. I don't remember them off hand but I do know the minimum max damage a weapon can do is 2*dam + 1.
That's not true at all...weapons can do much more than twice the listed damage of the weapon. :)

Note that I said the *minimum* max damage is 2*dam +1. i.e. I can pick up a dagger with 1 str and 0 skill and still hit for that. With higher skill and higher str it goes up.

loudent2 04-29-2003 09:53 AM

Quote:

Originally Posted by a_Guest03
Kick is rewritten, AC is being rewritten, melee is being rewritten. Contribute by sending me a pizza.

How about I just make a paypal donation?

a_Guest03 04-29-2003 10:27 AM

Don't send it to me, then :) Send it to the admins. I don't need money, just pizza.


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