New Ethernalquest .3.21alphabetahydroxy or something...
See below:
Here is the changelog: Version 0.3.2 Alpha * SoL support (almost all zones are now available) * More zones will have doors and basic spawns * #loc fixed to show correct position * new # commands: #size, #pvp, #invisible, #level * configuration file will now allow to use '\' together with '/' * you will no longer be disconnected from world server if everquest directory is not setup correctly * other players will be able to see you sitting down or standing up |
Still no combat or spells?
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huh? theres adready fighting and spells in ( but not all spells yet )
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I wouldnt look forward to *spells for along time with there emu. Now combat maybe in afew months.
*spells have alot of shit to type to get them working. hehe. |
Hmm:
He means Ethernal Quest not EQEmu. |
lol. i should read posts more carefully.
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Thanks that make you go "Silly, Hmmm..." ;")
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I have already tried the EthernalQuest 0.3.2.1 and I must say that it looks ok, but I will not use it.
Reason : I find too many annoying things in EthernalQuest, like having to put coordinates into the #zone command. I have played EQ for a very long time now, but I do not walk around with the coordinates for eg. zoneins for every zone :) There are also some other bugs that annoys me, like the inventory not always functioning, etc, etc. I prefer using EQemu 0.1.7 instead og EthernalQuest, and that pretty much says it all (using 0.2 now ofcourse, hehe) |
Understood, you are saying that .1.7 is the point where EQEmu surpassed the current release of EthernalQuest in your eyes. Coo!
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