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-   -   New Ethernalquest .3.21alphabetahydroxy or something... (https://www.eqemulator.org/forums/showthread.php?t=72)

Zeitgeist 01-22-2002 04:38 AM

New Ethernalquest .3.21alphabetahydroxy or something...
 
See below:

Here is the changelog:

Version 0.3.2 Alpha

* SoL support (almost all zones are now available)
* More zones will have doors and basic spawns
* #loc fixed to show correct position
* new # commands: #size, #pvp, #invisible, #level
* configuration file will now allow to use '\' together with '/'
* you will no longer be disconnected from world server if
everquest directory is not setup correctly
* other players will be able to see you sitting down or standing up

Bunga 01-22-2002 04:52 AM

Still no combat or spells?

Hmm 01-22-2002 05:22 AM

huh? theres adready fighting and spells in ( but not all spells yet )

Vipermmx 01-22-2002 05:26 AM

I wouldnt look forward to *spells for along time with there emu. Now combat maybe in afew months.

*spells have alot of shit to type to get them working. hehe.

Vipermmx 01-22-2002 05:27 AM

Hmm:

He means Ethernal Quest not EQEmu.

Hmm 01-22-2002 05:32 AM

lol. i should read posts more carefully.

Zeitgeist 01-22-2002 07:03 AM

Thanks that make you go "Silly, Hmmm..." ;")

Ztaar 01-24-2002 10:20 PM

I have already tried the EthernalQuest 0.3.2.1 and I must say that it looks ok, but I will not use it.
Reason : I find too many annoying things in EthernalQuest, like having to put coordinates into the #zone command. I have played EQ for a very long time now, but I do not walk around with the coordinates for eg. zoneins for every zone :)
There are also some other bugs that annoys me, like the inventory not always functioning, etc, etc.

I prefer using EQemu 0.1.7 instead og EthernalQuest, and that pretty much says it all (using 0.2 now ofcourse, hehe)

Zeitgeist 01-25-2002 02:35 AM

Understood, you are saying that .1.7 is the point where EQEmu surpassed the current release of EthernalQuest in your eyes. Coo!


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