In game pathing commands anyone?
Would anyone care for me to write some in game pathing commands to making pathing mobs easier? Say like you target a mob then run around using a command to add path points? ie.
#pathpoint start #pathpoint add #pathpoint removelast #pathpoint end Would make it a LOT easier to get mobs not to look silly and hop around with varying z coordinate values. Can anyone think of some other way to do the commands or problems I may run into? |
Guess I would need something more like this:
#pathpoint start <type of pathing used for mob> #pathpoint add <stop delay> instead of what I had above. |
bad idea me think... if a server grand everyone with ServerOp or so.
or.. um a lot reasonS. |
Sounds like a great idea. Trying to get the pathing done by adding points in right now is a pain in the ass. In game commands would rock.
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This is a brilliant idea - give it to serverop or leadGM, and just revoke that right once you're done.
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Do you mean as in, target the mob, then run around and use that command, which uses your x/y/z and addes the waypoint to the db?
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A system already exists in game to do that. Does it not work for you?
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ahh.. i think i found them. I guess this makes my task easier since its already implemented :)
they weren't in the command list so I assumed they didn't exist |
/boggle
I didn't know there was any in game commands to add waypoints... what are they? |
Forgive my ignorance - it has been a loooooooooonnnnnnnngggg time since I've touched the inner workings of a server. I knew it had been discussed before :P
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