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-   -   Not sure where the problem lies. RE: prices (https://www.eqemulator.org/forums/showthread.php?t=7260)

loudent2 05-15-2003 09:59 AM

Not sure where the problem lies. RE: prices
 
I've noticed that when purchasing items in my world(using 4.4dr1 with drawdes mob/item databases) the cost deducted from my character is 1/5 - 1/10 the price actually listed.

Where do I go to fix this? Code or database?

Hardy 05-15-2003 10:43 AM

Database in the items tab I believe. It says "cost", put the price in copper, so if you want it for 5 gold, it will be 500 copper

loudent2 05-15-2003 11:30 AM

hmmm,
 
If that's so, how come the prices listed by the vendor are 5-10 times as much?

a_Guest03 05-15-2003 01:18 PM

Code problems - Drawde asked the same questions.

Drawde 05-15-2003 09:08 PM

The problem I'm having is the other way round.. merchants charge 4-5x the listed price of the item. When you zone you get the difference back (all in SP, so if the item cost several hundred plat, you end up rooted to the spot with the weight of 10000+ silver coins..)

Trumpcard 05-15-2003 10:45 PM

lol..

I'll take a look this weekend...

loudent2 05-16-2003 09:29 AM

on that note
 
Possibly related to the silver on zoning bug(or not) but sometimes when zoning with no cash I come across with some negative ammount of plat and a positive ammount of silver. gold and copper that equal 0.

e.g. I might zone across with -9 plat 5 gold, 132 silver 2680 copper


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