Couple problems: ./eqtime.cfg and 1017....
Well here is the problem, or at least what it happening: I got everything working properly (I think so =P) but I get an error when world.exe comes up, although it has not necessarily affected my server so far. My server shows up at server select and checking with eqadmin, and mysql front end, my db seems fine with everything. I am using 4.4 server version downloaded from drawde, and am using drawde's db releases, as well as the addons, and item/book .sql files (worlddata1.1beta4, itemsbooks, and update44dr1). They all sourced perfectly and had no error messages, but what perplexes me is that a text file in my eqemu folder, eqtime, and I get the message relating to it from world.exe. I am also getting the dreaded 1017 error, don't know why, because I can play on others servers just fine, but get that when trying to connect to mine, friends are getting the same thing, and if I don't get 1017, it just freezes and goes non-responsive at a black screen after selecting my server. Phew, that's it, here's the textual files and the prog readings after being ran:
OS: WinME CPU: Celeron proccessor (733 mhz) RAM: 512 mgs Last EQ patch date: late March DB.INI [Database] host=localhost user=***** password=***** database=eq compression=off LOGINSERVER.INI [LoginServer] loginserver=eqlogin1.eqemu.net loginserver2=eqlogin2.eqemu.net loginport=5999 loginport2=5999 worldname=Casserole Surprise worldaddress=172.142.100.248 locked=false account= password= [WorldServer] Defaultstatus= Unavailzone= [LoginConfig] ServerMode=Standalone ServerPort=5999 UplinkAddress= UplinkPort= UplinkAccount= UplinkPassword= BOOT5ZONES.bat start zone . 172.152.64.39 7995 172.152.64.39 start zone . 172.152.64.39 7996 172.152.64.39 start zone . 172.152.64.39 7997 172.152.64.39 start zone . 172.152.64.39 7998 172.152.64.39 start zone . 172.152.64.39 7999 172.152.64.39 exit cls There's the text files, here's what the progs say when ran: WORLD.exe Using database 'eq' at localhost [Status] CURRENT_WORLD_VERSION:EQEMu 0.4.4-DR1 [Error] CURRENT_WORLD_VERSION:EQEMu 0.4.4-DR1 Loading Variables, zone names & items... EMuShareMem.dll loaded. Loading items from database... ...done. LoginServer.ini read. Loading guild ranks...done. Loading EQ time of day..."./eqtime.cfg" is NOT a vaild EQTime file. File versio is 0; EQTime version is 1000 - failed. Deleted 0 stale player corpses from database. Deleted -1 stale player backups from database. You may already be a winner... of the darwin award. TCP listening on: 172.152.64.39:9000 World server listening on: 172.152.64.39:9000 Connected to LoginServer: eqlogin1.eqemu.net:5999 BOOT5ZONES.bat Using database 'eq' at localhost [Status] CURRENT_ZONE_VERSION: EQEMu 0.4.4-DR1 [Error] CURRENT_ZONE_VERSION: EQEMu 0.4.4-DR1 [Status] Loading Variables [Status] Loading zone names [Status] Loading items EMuShareMem.dll loaded. [Status] Loading npcs [Status] Loading npc faction lists [Status] Loading loot tables Loading Loot tables from database... [Status] Loading doors [Status] Loading guilds [Status] Loading factions [Status] Loading corpse timers [Status] Loading what ever is left WorldServer connect: Connecting to the server failed: TCPConnection::Connect(): connect() failed. Error: 10061 [Error] worldserver.Connect() FAILED! [Status] Entering sleep mode Well, there's everything, any help would be greatly appreciated, many thanks ahead of time =) |
Hi
I'm not a supporter nore a dev, but I may have a solution for you: In your ini and bat files you use 2 different ip's: LOGINSERVER.INI [LoginServer] worldaddress=172.142.100.248 BOOT5ZONES.bat start zone . 172.152.64.39 7995 172.152.64.39 IMHO either you use 2 machines, or your server is configured for multiple ip's, or worldaddress=172.152.100.248 is wrong (probably it's 172.152.64.39) ------ I have no clue about your eqtime.cfg problem, sorry. |
Yep.. World Server is listening on a different IP. If it's not on a different machine, then thats most likely your problem.
If its a seperate machine, make sure your firewall ports are open to access that box. |
fixed....now 1017.....
Okay, thanks for the responses, I can't figure out how I had a different IP address in there for loginserver.ini hehe, but anyhow, I fixed it and now my server shows up, only a couple of errors still, but now I just cannot connect to it (I am running it on the same machine, not 2 different ones), I keep getting 1017 and like I said before, I can play on others servers fine. I know it is configured improperly because my friends cannot connect to it either, any fix for that would be great, and have so far, RTFM’d for people with the same problem but haven’t found any for people running it on the same machine and in my situation. Also, when I get: “[Error] CURRENT_WORLD_VERSION:EQEMu 0.4.4-DR1” in world.exe, is that a problem, as with: “[Error] worldserver.Connect() FAILED!” at the end of the text when I run boot5zones.bat? Thanks again for the responses, hope this info helped in providing a possible fix for me =) Here is what world.exe and boot5zones.bat says now:
WORLD.EXE Using database 'eq' at localhost [Status] CURRENT_WORLD_VERSION:EQEMu 0.4.4-DR1 [Error] CURRENT_WORLD_VERSION:EQEMu 0.4.4-DR1 Loading Variables, zone names & items... EMuShareMem.dll loaded. Loading items from database... ...done. LoginServer.ini read. Loading guild ranks...done. Loading EQ time of day..."./eqtime.cfg" is NOT a vaild EQTime file. File version is 0; EQTime version is 1000 - failed. Deleted 0 stale player corpses from database. Deleted -1 stale player backups from database. HELP I WORK IN THE EQEMU SWEATSHOP YOUR MY ONLY HOPE TCP listening on: 172.152.64.39:9000 World server listening on: 172.152.64.39:9000 Connected to LoginServer: eqlogin2.eqemu.net:5999 BOOT5ZONES.BAT [Status] CURRENT_ZONE_VERSION: EQEMu 0.4.4-DR1 [Error] CURRENT_ZONE_VERSION: EQEMu 0.4.4-DR1 [Status] Loading Variables [Status] Loading zone names [Status] Loading items EMuShareMem.dll loaded. [Status] Loading npcs Loading NPCTypes from database... [Status] Loading npc faction lists Loading NPC Faction Lists from database... [Status] Loading loot tables Loading Loot tables from database... [Status] Loading doors Loading Doors from database... [Status] FileLoadSPDat() Loading spells from spells_en.txt [Status] FileLoadSPDat() spells loaded: 3568 [Status] Loading guilds [Status] Loading factions [Status] Loading corpse timers [Status] Loading what ever is left WorldServer connect: Connecting to the server failed: TCPConnection::Connect(): connect() failed. Error: 10061 [Error] worldserver.Connect() FAILED! [Status] Entering sleep mode There you go, that's all of it. Thanks again ahead of time. NOTE: Again, everything worked perfectly, execpt connecting to the server itself (wich I have configured improperly), I just need to get 1017 to go away by finding what the problem is. Phew.... |
edit
EDIT: Ack, sorry about the double post, dunno why it did that
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No it's not an error, it's the logfile being initilized.
And your problem is still haveing the wrong ip, your have a dynamic IP everytime you connect to the internet the ip changes you need to update the ini and batch files everytime.... |
kk
Hrmm, thanks for enlightenining me Bigpull, didn't know I had a dynamic IP lol, ok I guess I'll have to change it everytime now. Sorry about posting twice, don't know how I did that lol. Thanks again, I update later on what happens.....
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working now
Kk, thanks Bigpull, got it working almost perfectly now hehe. I do have to change my ini and batch files each time I connect though, but its all good. I wish I could make my IP static, is that possible? Anyways, my server works and all (items, spells, commands) but there are no mobs =( Any way to fix this? I specified in my first post to what DB and addons I am using, so please refer to that, thanks again.
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Static ip's cost between 50-200 dollars from an ISP. Call your ISP if you require one.
The easiest way is to set up a hostname at www.dyndns.org, and use one of their programs to update the DNS name when your ip address changes, then reference the hostname in your ini files rather than the ip. |
Thanks Trump for the info on static IP's, I feel somewhat enlightened =P and Im going to try that out this weeked. Now just to fix my mobs in my db....
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