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-   -   Pause in path problem... (https://www.eqemulator.org/forums/showthread.php?t=7618)

THE_Wolfman 06-01-2003 09:26 AM

Pause in path problem...
 
I was wondering if anyone else has had any problems with having more than one mob in a zone having a pause in it's path.

For example: In Halas the raft should have a pause to allow groups of players to jump on before traveling to the other side. I've put a pause of 30 seconds at each end of the path to allow for this. When I add a paues to any other mob's path in Halas, the mob will no longer move but the raft continues to work fine as do mobs without pauses in their waypoint data.

It may be important to note that the raft is the first entry in my grid table and a rebuild of the table will allow movement for the first entry in the table with a pause in the grid waypoint data.


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