Melee's won't crit > 10% health
Many people on my system were complaining that they would not crit until the mob was less than 10% health. The bug was due to some brace funkiness in the code. Here's the fix:
attack.cpp, ~line 496 Code:
bool Client::Attack(Mob* other, int Hand, bool bRiposte) attack.cpp ~line 545 Code:
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On a side note:
Rangers get a whole truckload of crit hits (~75% shots of a lvl 65 uberly equipped ranger are crit bow hits) with bows and every other monk flying kick is a thunderous kick (TK is originally a disc you have to activate with a reuse of about 2 min or so at lvl 60). I have had several crit hits with my warrior when I used the Emu 4.3 files, so it seems propable that an error slipped in during the changes made since then. |
Corrected it in CVS.
Thanks Merth! |
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