Quest command requests
I'll like to request some new commands for the system.
1) Timers! something like every EVENT_TIME(# sec;s) { 2) putting players IN guilds and reading what guild a player is in. 3) Zsky. Changing the sky and checking what # it is now. 4) Changing the time (#time) 5) Random numbers 7) Checking how many players are in a zone 9) This ones a little weird, Maybe zoning a whole group (which only the groupleader can trigger) 10) Zone servers having their own .qst's . Since NPC's can be killed etc. 11) Binding a player in other zones. 12) A NPCID spawn. Aka one thats already in the db. 13) A NPCID depop 14) Vars that act as Counters ( set(up,1) , ;up == counter ) 15) Sending people to loc's in the zone. ( send(ID,x,y,z) ?) The ones in bold, I need ASAP. Its for a new line of server's. |
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where you can execute .qst functions. i'll look at it later Quote:
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is already there Quote:
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Wow. Thanks a million bigpull :P
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Perhaps you'll be able to do timed checks soon with the event process idea, but for now invis npcs don't really help in running quests with how limited things like event_attack and event_spawn are. |
Ok we have Npc's,
Bloody_Mary Queen_Sheba1 Queen_Sheba2 and an npc just for zone scripting the encounter Cocktail We want Queen_Sheba2, to only respawn every 3 days after she's been killed, and to only be spawned for 90minutes, and to be available for retry in 3hours after despawning We want Queen_Sheba1, to Spawn after the 90minutes if 2 wasnt killed We want Bloody_mary's death to trigger Queen_Sheba2's spawning now for quests. Bloody_mary's slay event depop()'s 1, and writes to "blood_dead" a timestamp Cocktail spawns every 3 minutes, it's first spawn event checks "blood_dead" and "queen_dead" if the timestamp occurs in the last three minutes and the queen isn't dead . It spawns Queen_Sheba2, and write()'s a timestamp to "queen_spawn", and an alive indicator to "queen_dead" The next if checks "queen_spawn" if the timestamp is 90minutes ago it depop()'s Queen_Sheba2, and writes to "queen_respawn" another timestamp The next if checks "queen_dead" and "queen_respawn" if the timestamp is 3 hours ago and the queen isn't dead, or if the timestamp is 3days old and the queen is dead, it will spawn() Queen_Sheba1 The final quest function would be a depop() on it's self so it all starts over in 3 minutes |
How about a command to spawn NPC's in a different zone as a trigger NPC. As im going to make a full permanent world it would be nice for Serverwide Quests, like Epic's
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Would work the same as above, by changeing the read and writes to include ../zone_name/, we could put Bloody_mary in say qeynos,
Queen_Sheba1 in freeport, and Queen_Sheba2 in north karana.... |
Whats the problem with implementing a random # generator BP ?
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I'm lazy?
I'd need to go in as a variable, commands don't/can't return a value, and i didn't feel like reading anymore parser code =P |
Bigpull, are you revamping or cleaning up the quest code?
Bigpull, are you revamping or cleaning up the quest code?
I have been thinking about cleaning it up a bit. I will finally have a big enough block of time to do it. I would like to get rid of some of the crazy quoting limitations, make it more memory efficient, and make it handle comments much better. |
You obviously missed the part about me being lazy ;)
The quote requirments are there for Multi OS operability, don't make me dig out my stick. Other than that go for it |
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12) A NPCID spawn. Aka one thats already in the db. spawn("npc id","grid num","0/1 guildwarset","x","y","z") is already there Hmm...whats grid number? More than likely a grid square in zone you want spawn in(i think :? )...but where can you find a grid map of zones to go by? Or if its not what i think, then what is it? :( Also...whats guildwarset? Thanks for the help. |
grid number is the pathing grid the npc follows.
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