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-   -   drawde's final with some movement (https://www.eqemulator.org/forums/showthread.php?t=8025)

burthold 06-15-2003 03:58 AM

drawde's final with some movement
 
this is a complete database don't source this over your existing db it drops all existing tables.

http://www.rpg-forums.com/eqemu/

download the eq_44.zip

Wes

tcsmyworld 06-16-2003 02:35 AM

Is aggro working in the new release yet?

burthold 06-16-2003 02:47 AM

dunno I haven't checked I will this eve when I get home.

Wes

tcsmyworld 06-16-2003 02:57 AM

I didn't see anythng about aggro in the changes text, if it's not working yet , the exe's for 0441 I posted awhile ago have aggro working and several other features.
It was compiled quite awhile ago , and doesn't have alot of the latest fixes , but seems to work good.
It's the one called "stable0441exes.zip"

burthold 06-16-2003 04:02 AM

I've got your 441 exe's I just haven't run them against this db yet. I'm running the current 44 release.

Wes

mwmdragon 06-16-2003 09:09 AM

Yes Agro is fixed in the new release.
 
I sourced Drawde's final1.1 into aclean database and used the EQEmu 44 files and it worked great. It even fixed the public server problems i was having. Have a look On My server...

Dragon's Den (Uber Legit) Server

It is just what i mentioned above.. no tweeking at all :)

Windcatcher 06-16-2003 04:02 PM

It seems to work very well...it really freaked me out to go to WC and see things moving around.

One glitch though; the orc lift at GFay doesn't go up all the way...only about two thirds of the way up :roll:

WC

burthold 06-17-2003 01:09 AM

I haven't gone through every zone personally yet. I am also in the process of restructuring the DB.

Wes

x-scythe 06-17-2003 10:02 AM

file doesnt exist
 
i go to the link at the top, click it, get the download area...then when i try and download says the file doesnt exist

Lurker_005 06-17-2003 11:57 AM

While it is possible to get lifts to move, there still sems to be something wrong with how they are implamented. Changing the lift height has not had any effect in the tests I have done.

IAsoulfood 06-17-2003 02:26 PM

lift height
 
I have tried gfaydark for about 3 hours and got so ******, I just decided to say screw it and made the orc lift move_pc() to top of lift and vice versa based on the "lift control button" with dest_x dest_y dest_z no way I wanted to fight that one since the lift height database information is not getting parsed in the code properly or if it is there is something I am missing altogether LMAO

From HAD ENOUGH ELEVATOR MUSIC
Soulfood

mollymillions 06-18-2003 02:17 AM

Good work compiling the DB.

Is there a problem with re-spawning MOBs in this DB, or are the the delays very long?

When a MOB is killed it seems that the MOB's dont re-spawn, or they respwan below the ground or something? I tested the named orc and all the gouls in ecommons and they didnt re-spawn until i restarted the zone.

I am using the CVS 4.4 ddr1 exe's.

tcsmyworld 06-18-2003 04:42 AM

not sure about spawn rates in this version, but in my original moving_npc DB , you needed to loot the npc , then they would respawn between 2-10 mins. depending on the npc.

tcsmyworld 06-19-2003 05:02 AM

I finally had a chance to check this out.
Aggro seems to be still broken in the new release (44), although I like all the other fixes.

burthold 06-21-2003 04:42 AM

I loaded the stable44exes aggro seems to be on overload it crashes crossing zone lines in some cases and doors are all over the place.

If aggro is fixed in the current 44 final release the db should be fine.

Wes


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