NORENT Fix
Function: void Client::RepairInventory()
This is a very simple fix for NORENT items not being deleted in the RepairInventory() function. Previously, if a NORENT item was found, whatever was on the cursor slot would be deleted instead. Also, maybe we should add in a column to character tables for a timestamp of last time a character is saved, that way NORENT items wont be deleted each time someone zones. I think I will actually start on that myself, will release code for it once I'm done. Anyways.... here is the NORENT fix for ya... Starts on ~ln 6824 Currently: Code:
else { Code:
else { |
got it.
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