Moving NPCs
Hi everyone,
I'm having a small problem when I try to move an NPC through a couple of waypoints. For example when I try to move an orc pawn in West Freeport while it seems that it follows the path I created normaly, it appears to "jumps forward" every like 0,5 seconds. Its not bouncing in the form of wrong z axis. It doenst, it just walks normaly and every 0,5 seconds it "jumps" a tiny step forward the path. I was wondering if anyone have encountered this thing or better have found a way around it. I'm using the latest DR release with also the latest DB from Drawde (1,1 final). Thx :) |
Ok, I didnt know about the #grid. #wp, #gassign commands until yesterday and I started playing around with them with a guard in FP. (until now I played with direct DB updates)
Same thing happening. Guard will follow the waypoints (after I respawn him) but still will "jump" forward every 1 sec or so. Its really strange and annoying as everything else works for me (well besides some random emu bugs). |
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