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-   -   Moving NPCs (https://www.eqemulator.org/forums/showthread.php?t=8144)

capusr5 06-18-2003 09:35 PM

Moving NPCs
 
Hi everyone,

I'm having a small problem when I try to move an NPC through a couple of waypoints. For example when I try to move an orc pawn in West Freeport while it seems that it follows the path I created normaly, it appears to "jumps forward" every like 0,5 seconds.

Its not bouncing in the form of wrong z axis. It doenst, it just walks normaly and every 0,5 seconds it "jumps" a tiny step forward the path.

I was wondering if anyone have encountered this thing or better have found a way around it. I'm using the latest DR release with also the latest DB from Drawde (1,1 final).

Thx :)

capusr5 06-19-2003 06:55 PM

Ok, I didnt know about the #grid. #wp, #gassign commands until yesterday and I started playing around with them with a guard in FP. (until now I played with direct DB updates)

Same thing happening. Guard will follow the waypoints (after I respawn him) but still will "jump" forward every 1 sec or so.

Its really strange and annoying as everything else works for me (well besides some random emu bugs).


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