#spawnfix command shutting down zone
don't know if I'm compiling wrong or what, but everytime i use the spawn fix command it shuts down my zone.exe. I don't know what else to post for imformation.
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Does it crash for every NPC? or just certian ones? I'll thuroughly test it this weekend and see what I can find. My previous tests showed everything was ok. However, I only tested it with about 20 mobs in one zone.
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For the short attention span crowd, YES it is broken.
Wolfman, it's mostly hitting the same npc twice. Current implementation in my local tree, fixes a memleak, target errors, checks for dupes, and despawns the npc. The big problem comes from us altering the spawn2 and not reloading it into the zones cache. Once all the npc's are gone or in thier correct position you need to #shutdown(static) or leave(dynamic) the zone, I'll look into spliting the cacheing out into a seperate function we can call from zone->Repop(). Code:
#if 0 |
You rule Bigpull :)
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