MAJOR bug in Emu, maybe the biggest one..
/loc is EXTREMELY bugged. So is #goto
No idea how bugged, but it is horribly bugged. I noticed this while I was working on Sleeper's Tomb spawns (Hoping to have a COMPLETE zone of ST /w drops + spawns by the end of today) but it'll be a push. |
its very simple.. EQ loc (1 2 3) = #goto loc (2 1 3)
first two numbers are backwards.. if u want to goto an EQ loc.. lets say GM wall says 200 300 10 you #goto 300 200 10 |
Oh!
Trying now. ;)
|
Ooops.
How do I get the Z loc? =/
|
use #loc instead of /loc to get the z coord.
|
trial and error. i think kunark/velious/luclin zones give z-loc on EQ live.
most times 0 works. |
!
Thanks guys :)
|
:)
19 An Ancient Sentries spawned.. 1 Master of the Guard..
Going well! Questions.. 1 how do I make them KOS to all? (Don't care about faction) 2 how do I make them have a large aggro radius? EDIT - I've had emulator for two days, so far.. Put too many hours into it, already. I love this thing !!!! You guys did a GREAT job lol. |
Currently no way to force KoS a mob (maby room for a #spawn argument?) post it in feature request forum..
|
The way to set up KOS mobs would seem to be make a faction default to the proper kos value for everyone, and then assign that to the NPC. I havn't looked at the faction stuff, but Say set ToV_guards to -751 as a starting value for all players.
|
Set the warders and all to -1500 start heheh .
Your faction could not possibly get any worse!!. each time I kill one. :o) |
All times are GMT -4. The time now is 10:05 AM. |
Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.