Code for Healing Adept and Healing Gift cleric AAs - UPDATED
The following are additions to the SE_CurrentHP code in spells.cpp to allow players to increase their heal values by a certain percentage permenantly, as well as crit their heals for double the value of the spell on occasion.
zone/spells.cpp ~line 1907 change: Code:
else if (spells[spell_id].effectid[i] == SE_CurrentHP && dmg > 0) { Code:
else if (spells[spell_id].effectid[i] == SE_CurrentHP && dmg > 0) { |
toss me an email at callieaoem@yahoo.com bud.
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That would also effect any cleric or whatever direct damage spells, through a if(beneficial) in there
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Ok, thanks kathgar for reminding me about the beneficial check - here's updated code with a beneficial check so it only improves heals.
zone/spells.cpp ~line 1907 change: Code:
else if (spells[spell_id].effectid[i] == SE_CurrentHP && dmg > 0) { Code:
else if (spells[spell_id].effectid[i] == SE_CurrentHP && dmg > 0) { |
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