Hate decay Timer: How long do you stay irked?
Because it might be handy to be able to set thresholds for how long an individual NPC stays irked at you. Something I always disliked about eq was that some animals should just give up sooner than others. I want a wolf to stick on me for a *long* time, but I want a drunkard to forget about me. This allows you to do that.
Code:
npc.cpp |
I should note that you'll need to put in code to move the NPC back to their home (in NPC::Process()) unless you don't mind having them stand and/or remain in their last known position.
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