Updated spawnconf for database builders..
I've been hopping around zone to zone, gathering spawn data
Heres the zones Ive hit so far, and are contained in the log... The Grey Katta Scarlet Desert Twilight Sea Fungus Grove Tox Paineel The Warrens Stonebrunt Feerot Burning Woods Sirens Grotto Skyfire The Overthere Frontier Mountains (I didnt run the 4spawn, so prolly need to manually add in all those guys) Warsilks Woods Dalnir's Field of Bone Kurns Tower Lavastorm Najena oasis north ro south ro innothule guktop gukbottom Sol A Sol B Surefall Glade qeynos hills Blackburrow everfrost New Zones: (3/31/00) Netherberian Lair ShadowHaven Paludal Caverns Marus Seru Dawnshroud Nexus Bazaar New Befallen E Commons/W Commons/Freeports Shadeweaver Thicket Im not sure how long it will be before the SoL zone logs are of any use, but here they are at anyrate.. Good night tonight, along with these zones, I got over 100 new items with packetcollector! Going to try and do the updated RunneyEye tomorrow night and some of the other 'old' world zones. Feel free to post your spawnlogs , if you have them.. dont know how many showeq users we have out there, but the more we have, the better we'll be able to form populated worlds.. http://denial.dyn.dhs.org/eqimages/spawnlog.txt |
Just a thought, perhaps running showEQ on an populated emulated server. We can compare the Z numbers reported by showEQ and what was input into the database. It could also help sort out what spawns are getting sent to the safe spot.
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showeq doesnt work correctly on emulator servers...
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bump
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Also luclin can be started working on whenever, just we barely have any items from that part of the world.
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I am working on putting some of these spawns in my DB, but it's a rather slow process, as I have to type them out by hand and work out the HPs, class etc. I had Stonebrunt Mountains 90% done, then when I checked it out in-game I found I'd got the X/Y coordinates the wrong way round... :(
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Drawde what are you doing to address their Z axis?
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For outdoor zones I usually try and find the highest point in the zone, then set that as the Z coordinate for all the spawns. Then I check it out in-game and see if there are any NPCs standing on roofs, etc. and use #loc to work out their proper Z coordinates.
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