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-   -   Another mob pathing fix (https://www.eqemulator.org/forums/showthread.php?t=9433)

Scorpious2k 09-18-2003 03:12 AM

Another mob pathing fix
 
Really mob pathing/quest related. To get EVENT_WAYPOINT working correctly, in mobAI.cpp Mob::AI_Process() the line that reads
Code:

parse->Event(7,this->GetNPCTypeID(), itoa(cur_wp,temp,10), this->CastToMob(), 0);
should be
Code:

parse->Event(7,this->GetNPCTypeID(), itoa((cur_wp+1),temp,10), this->CastToMob(), this->CastToMob());

Merth 09-18-2003 05:58 AM

Fixed in the DR3 code. Thanks!

Scorpious2k 09-18-2003 07:01 AM

Quote:

Originally Posted by MerthEQ
Fixed in the DR3 code. Thanks!

Its a pleasure and an honor to help. :-)


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