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-   -   MWnpcmovDB 044 -> 050 success... (https://www.eqemulator.org/forums/showthread.php?t=9511)

tcsmyworld 09-23-2003 11:10 PM

MWnpcmovDB 044 -> 050 success...
 
I was able to convert the MWnpcmov 044 DB to the new 050 format.
This will enable the addition of movement by simply sourcing the grid.sql file into the DB as soon as pathing is fixed.
I've added the zone entries for LoY and LDoN , so all zones should be accessible if client has the needed .s3d files for the zone.
Trolls also now start in Neriak Foreign Quarter.

Anyways , here it is =

http://tcstoys.sytes.net/MWnpcdb_050_alpha0_1.ace

FEEDBACK PLEASE!! good, bad, indifferent, let us know what you think.

NOTE: This will be the DB I will be adding to for future updates.
When pathing is implemented I will post a current grid.sql to activate movement.

Merth 09-24-2003 12:33 AM

Great job! What exactly do you need to be done in order for pathing to be implemented?

tcsmyworld 09-24-2003 12:39 AM

I think once the heading problem and animations are fixed , the pathing will work.
Just a guess , since the npcs actually do try to follow thier paths now.

I have aggro/faction disabled in this DB , the npcs kinda freak out when they aggro , run at you but never stop , run off screen but you are still fighting.

I can set you up with a DB that has the grids intact and aggro/faction for testing, PM me in the irc if you want it.

Scorpious2k 09-24-2003 09:34 AM

I picked up the latest cvs. If it would help I could put in the patches I've been posting into it for you....

tcsmyworld 09-24-2003 01:15 PM

Probably best to wait for a version or 2 , and see if the devs can get heading bug figured out , then implement the pathing and the fixes.
I'm anxious to get back to work on movement , but am content to wait a bit longer and have it function as well or better than in 044.
In the mean time , Im working on cleaning up stray item id's and loot drops , and going to try to get all zone-in points fixed.
Theres alot to do to get the DB back up to snuff with 050 :)


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