Collector Ran Fine. Question on structure.
I ran the packet collector last night and it worked perfectly, I even took a stroll through the bazaar to load it up with items.
We have alot of players in PoT (not I though), and I will see about grabbing some of that data. I was looking at the DB sql and noticed some fields that I was not familiar with and was wondering if it is possible to get a DB structure posted with explanations. Some of the fields new to me were: minstatus smallint(5) NOT NULL default '0' avoidance int(11) default NULL accuracy int(11) default NULL combateffects varchar(10) default NULL cost int(11) default NULL sellrate float default NULL shielding int(11) default NULL spellshield int(11) default NULL strikethrough int(11) default NULL stunresist int(11) default NULL Thanks for the great work. |
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The above is correct, plus:
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With the exception of minstatus, none of the above stats are coded into EQEMu yet. It just looks purty! |
combateffects should be an int. See item 5760 - Earring of Xaoth Kor
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After we've collected a huge sampling of items, we'll come back to address this issue. It may be that we're not parsing the data correctly. |
I'm curious as to which items had non-numeric data in combateffects.
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Here's the IRC log between Doodman and I, reprinted here without permission (ha!)
The item in question is "Combine Horn" Quote:
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Curious. I'll have to pick one up and take a look at it.
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