End of Last Guildwars
At the end of the last Guildwars server they had made it so all monsters over level 20 would drop random loot. The higher the level the better the loot.
I was wondering how they did this? Would it go somewhere along the lines where all the items were split into catergories such as: 1 ) Common not so good 2 ) Uncommon pretty decent 3 ) Rare not to bad 4 ) Ultra really really good Then use some mysql command to set it so all monsters like: level 20-30 have higher chances and degrading from 1-2-3-4. level 30-50 have higher chances of 1-2 then degrade from 3-4. Level 50-60 have higher chances of 3-2 and degrade from 4. Level 60+ have high chances of 4-3. Any info would help, thanks. :) |
admin
i think you can do this on EQAdmin...not sure tho
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Yeah, but it would take forever. They had well over 10,000 npcs. I would be looking for mysql command lines.
I don't really need that info, I just need to know how they went about doing it. :wink: |
I modified the code that added the items to the npcs. Pretty easy.
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:shock: Could you be more specific Lethal?
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Well I modified loottables.cpp to add a random item from the db instead of using loottables. The number of random items added to each npc was relative to their level.
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Ah. That would be much easier then modifying all the npcs and loot tables. :P
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