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-   -   End of Last Guildwars (https://www.eqemulator.org/forums/showthread.php?t=9868)

DeletedUser 10-20-2003 11:31 AM

End of Last Guildwars
 
At the end of the last Guildwars server they had made it so all monsters over level 20 would drop random loot. The higher the level the better the loot.

I was wondering how they did this?

Would it go somewhere along the lines where all the items were split into catergories such as:

1 ) Common not so good
2 ) Uncommon pretty decent
3 ) Rare not to bad
4 ) Ultra really really good

Then use some mysql command to set it so all monsters like:

level 20-30 have higher chances and degrading from 1-2-3-4.
level 30-50 have higher chances of 1-2 then degrade from 3-4.
Level 50-60 have higher chances of 3-2 and degrade from 4.
Level 60+ have high chances of 4-3.

Any info would help, thanks. :)

x-scythe 10-20-2003 03:16 PM

admin
 
i think you can do this on EQAdmin...not sure tho

DeletedUser 10-21-2003 06:51 AM

Yeah, but it would take forever. They had well over 10,000 npcs. I would be looking for mysql command lines.

I don't really need that info, I just need to know how they went about doing it. :wink:

Edgar1898 10-21-2003 07:09 AM

I modified the code that added the items to the npcs. Pretty easy.

DeletedUser 10-22-2003 03:01 AM

:shock: Could you be more specific Lethal?

Edgar1898 10-22-2003 03:45 AM

Well I modified loottables.cpp to add a random item from the db instead of using loottables. The number of random items added to each npc was relative to their level.

DeletedUser 10-22-2003 03:47 AM

Ah. That would be much easier then modifying all the npcs and loot tables. :P


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