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Forum: Quests::Plugins & Mods 01-11-2015, 12:16 AM
Replies: 14
Views: 57,150
Posted By Akkadius
Good to hear!

Good to hear!
Forum: Quests::Plugins & Mods 01-10-2015, 10:41 PM
Replies: 14
Views: 57,150
Posted By Akkadius
Yes, that has the SendTo. ...

Yes, that has the SendTo.

http://wiki.eqemulator.org/p?Perl_Plugins_Master_Reference
Forum: Quests::Plugins & Mods 01-10-2015, 09:57 PM
Replies: 14
Views: 57,150
Posted By Akkadius
Given you have standard plugins, this should...

Given you have standard plugins, this should work.

Put this somewhere in your EVENT_SAY (global_player.pl) or wherever you want to trigger this.

sub EVENT_SAY{
if($text=~/#gmzone visuals/i){...
Forum: Quests::Plugins & Mods 01-10-2015, 09:52 PM
Replies: 14
Views: 57,150
Posted By Akkadius
Are you in an instance? Using version 1?

Are you in an instance? Using version 1?
Forum: Quests::Plugins & Mods 01-10-2015, 09:35 PM
Replies: 14
Views: 57,150
Posted By Akkadius
Try different ranges, you might be using ranges...

Try different ranges, you might be using ranges that you just can't see on your client
Forum: Quests::Plugins & Mods 01-10-2015, 09:08 PM
Replies: 14
Views: 57,150
Posted By Akkadius
Make sure you name the NPC's appropriately. ...

Make sure you name the NPC's appropriately.

'effects' for effects NPC's and 'weapon' for weapons NPC's
Forum: Quests::Plugins & Mods 12-24-2013, 01:45 AM
Replies: 14
Views: 57,150
Posted By Akkadius
Mod: Mass Weapon and Spell Viewer

Purpose:

When you're developing and shit, have you ever wanted to view a large amount of weapon models or spell models at the same time?

I know I have and wanted to be able to do it in game...
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