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Posts Made By:
Akkadius
Forum:
Quests::Plugins & Mods
01-11-2015, 12:16 AM
Replies:
14
Mod: Mass Weapon and Spell Viewer
Views:
57,150
Posted By
Akkadius
Good to hear!
Good to hear!
Forum:
Quests::Plugins & Mods
01-10-2015, 10:41 PM
Replies:
14
Mod: Mass Weapon and Spell Viewer
Views:
57,150
Posted By
Akkadius
Yes, that has the SendTo. ...
Yes, that has the SendTo.
http://wiki.eqemulator.org/p?Perl_Plugins_Master_Reference
Forum:
Quests::Plugins & Mods
01-10-2015, 09:57 PM
Replies:
14
Mod: Mass Weapon and Spell Viewer
Views:
57,150
Posted By
Akkadius
Given you have standard plugins, this should...
Given you have standard plugins, this should work.
Put this somewhere in your EVENT_SAY (global_player.pl) or wherever you want to trigger this.
sub EVENT_SAY{
if($text=~/#gmzone visuals/i){...
Forum:
Quests::Plugins & Mods
01-10-2015, 09:52 PM
Replies:
14
Mod: Mass Weapon and Spell Viewer
Views:
57,150
Posted By
Akkadius
Are you in an instance? Using version 1?
Are you in an instance? Using version 1?
Forum:
Quests::Plugins & Mods
01-10-2015, 09:35 PM
Replies:
14
Mod: Mass Weapon and Spell Viewer
Views:
57,150
Posted By
Akkadius
Try different ranges, you might be using ranges...
Try different ranges, you might be using ranges that you just can't see on your client
Forum:
Quests::Plugins & Mods
01-10-2015, 09:08 PM
Replies:
14
Mod: Mass Weapon and Spell Viewer
Views:
57,150
Posted By
Akkadius
Make sure you name the NPC's appropriately. ...
Make sure you name the NPC's appropriately.
'effects' for effects NPC's and 'weapon' for weapons NPC's
Forum:
Quests::Plugins & Mods
12-24-2013, 01:45 AM
Replies:
14
Mod: Mass Weapon and Spell Viewer
Views:
57,150
Posted By
Akkadius
Mod: Mass Weapon and Spell Viewer
Purpose:
When you're developing and shit, have you ever wanted to view a large amount of weapon models or spell models at the same time?
I know I have and wanted to be able to do it in game...
Showing results 1 to 7 of 7
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