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Forum: OpenEQ::General Discussion 01-22-2005, 01:31 PM
Replies: 17
Views: 29,271
Posted By jbb
Ok, I've posted the last version of the code I...

Ok, I've posted the last version of the code I had at
eqengine.zip (http://www.botched.info/eqengine.zip)
It builds with visual c++.net 2003 and directX9 SDK.

This URL is likely to only work for...
Forum: OpenEQ::General Discussion 01-21-2005, 12:20 AM
Replies: 17
Views: 29,271
Posted By jbb
I'm not involved with this any more (see my other...

I'm not involved with this any more (see my other post).

I thought I'd put back up the code I had for my viewer program at the URL it was previously at but it doesn't seem to be working.

I'll...
Forum: OpenEQ::General Discussion 01-05-2005, 07:45 PM
Replies: 17
Views: 29,271
Posted By jbb
Sorry, yes. I can put it back up later on today...

Sorry, yes.
I can put it back up later on today if there is any interest.
Forum: OpenEQ::General Discussion 12-14-2004, 12:33 AM
Replies: 17
Views: 29,271
Posted By jbb
Hmm it looks quite complicated to do this...

Hmm it looks quite complicated to do this properly so instead I'm looking at writing a renderer using ogre3d which already handles this and a whole lot of other things. Hopefully I'll have something...
Forum: OpenEQ::General Discussion 12-10-2004, 10:06 AM
Replies: 17
Views: 29,271
Posted By jbb
Well, I *believe* that the normal textures have...

Well, I *believe* that the normal textures have per-pixel normal vectors with the (x, y, z) components of the packed into the (r, g, b) components of the texture bitmap using

r = 128 + 127 * x; ...
Forum: OpenEQ::General Discussion 12-10-2004, 09:43 AM
Replies: 17
Views: 29,271
Posted By jbb
At the moment I have d3d lighting disabled and am...

At the moment I have d3d lighting disabled and am just drawing the textures without lighting. I don't have any information on the location or nature of light sources in the new files so can't do...
Forum: OpenEQ::General Discussion 12-10-2004, 01:19 AM
Replies: 17
Views: 29,271
Posted By jbb
I spent some time yesterday adding code to use...

I spent some time yesterday adding code to use the normal textures. It was a sucess in that I can now draw the normal textures as well as the diffuse textures. But it looked horribly wrong.

After...
Forum: OpenEQ::General Discussion 12-07-2004, 01:10 AM
Replies: 17
Views: 29,271
Posted By jbb
Anyone know anything about how to draw "normal...

Anyone know anything about how to draw "normal map textures"?
Can't seem to make it work at all well.


(Also posted on my small forum for my engine at www.fx2100.com if it's more on-topic there)
Forum: OpenEQ::General Discussion 12-06-2004, 01:24 AM
Replies: 17
Views: 29,271
Posted By jbb
Just wondering if anyone has had any sucess with...

Just wondering if anyone has had any sucess with this?
I've seen a few downloads from my webserver so someone must have tried it :)
Forum: OpenEQ::General Discussion 12-05-2004, 12:50 AM
Replies: 17
Views: 29,271
Posted By jbb
My eqview program

A new improved version of my eqg zone viewer is available
here (http://www.fx2100.com/eqengine_1_0_0.zip) (about 650K)

This is a binary release for windows d3d9. I'll release the source code...
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