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Forum: OpenEQ::Support 12-08-2004, 08:50 PM
Replies: 10
Views: 20,971
Posted By jbb
Nice! I'm still trying to work out why this...

Nice!
I'm still trying to work out why this doesn't draw the objects properly when mine does. The data is stored too differently for it to be easy but I'm still working on it when I manage to find...
Forum: OpenEQ::Support 12-04-2004, 09:45 AM
Replies: 10
Views: 20,971
Posted By jbb
I understand :) However I like the new...

I understand :)

However I like the new visual c++ express compiler. It's a whole lot faster and smaller than visual studio.net. I mean the environment. Not the compiler itsself

Other than the...
Forum: OpenEQ::Support 12-04-2004, 08:51 AM
Replies: 10
Views: 20,971
Posted By jbb
You might also be interested in trying this (it...

You might also be interested in trying this (it renders dranik somewhat)

It's not openeq but I've got my windows d3d9 renderer working a little bit better now. The source code (for vc++...
Forum: OpenEQ::Support 12-04-2004, 07:26 AM
Replies: 10
Views: 20,971
Posted By jbb
Well it's *exactly* what your code was, with a...

Well it's *exactly* what your code was, with a few modifications so that it will *compile* on windows.

Except that the command line processing is different on windows and I've not fixed that...
Forum: OpenEQ::Support 12-04-2004, 07:14 AM
Replies: 10
Views: 20,971
Posted By jbb
If this is the quick "port" I did then it's not...

If this is the quick "port" I did then it's not really ready to be used. You'll notice that the main.cpp ignores the command line on win32 and has "anguish" hardcoded.

Also in zon.cpp there is a...
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