Quote:
Originally Posted by Raddiux
While it might not be the cleanest and most efficient way to place nodes, I do believe it can be adequately done through the client.
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After some reconsideration, I really do think that a secondary utility for node placement/linkage is the best choice. Yes, you could place mobs as nodes for use in the client, but how will connections between these nodes be visible? Paths must be able to be editted, as illustrated earlier. Mainly due to this reason, I am feeling that the client may not be adequate.