the idea of buying npc guards and vendors doesnt sound that cool to me. way to kill player interaction. now if the game was setup so you needed to have guild members guarding your city so you could give them guard tags or i could be a merchant and sit in one of buildings all day selling things necissary to the newbies of my city.. and then getting attacked they would come and attack my shop and id find a hiding place like upstairs of my shop or somethin.. id probly make a friend and have him protect me.. that would be cool. and citys divide'd by class?? whats up with that.
pvp quests would be teh shat too.. example.. say in rivervale you can get a leatherfoot raiders helm.. upon completing this quest you get a quest to go thru kithicor forest into lavastorm mountains for something.. what you do is have an npc giving a quest for leatherfoot helms in neriak.. so you kill the player and take the helm for the quest. etc etc. lots of good reward quests forcing you to travel into enemy territory
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