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Old 12-01-2004, 12:57 AM
jbb
Hill Giant
 
Join Date: Mar 2003
Location: UK
Posts: 242
Default

I don't really undertand a great deal about how animated models would be stored (in general, not in EQ specifically) and "bones" etc.

Presumably there is a single mesh for the model but it can be "deformed" in various ways to move?
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