These are setup directly in the source code, you will need to recompile it if you want to change the values. The numbers you have to write aren't the number of items, factions or types you have, but the highest ID of the item, faction or type in their tables (gonna make a short tutorial for this).
in NPCFactionList.h
#define MMF_MAX_NPCFactionList_ID 50000
in Items.h
#define MMF_EQMAX_ITEMS 85000
in NPCTypes.h
#define MMF_MAX_NPCTYPE_ID 400000
etc...
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