The max hp can be changed, but it would only cause problems with the client. Currently the max hp is set to the maximum integer that the hp field can store so the structure of their profile would have to be changed and the client still wouldn't be able to accept higher hp values than normal. Also if the client's gp calculations exceed this number it will wrap around and give you negative hp. The server will still give you a positive number so you won't die, but the client will knock you unconcious nd you won't be able to do anything until you take off enough items to get back below the max. I've tested this a few times with bugged items that the client sees as +40k ho.
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