Yeah, Scary pretty much got it. As far as I understand it, the Client does not allow NPC's to cast beneficial spells on PC's, or as far as we yet understand how it works.
Best thing would be to use selfcast(); and if you want, doanim();
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namespace retval { template <class T> class ReturnValueGen { private: T x; public: ReturnValueGen() { x = 0; }; T& Generator() { return x; }; }; } int main() { retval::ReturnValueGen<int> retvalue; return retvalue.Generator(); }
C++ is wonderful.
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