well respawn is the time for it to respawn after death and I believe variance is the amount of time this can vary. It probably takes an integer number and can be that much shorter or longer. This should be easy to test using large values for variance and small values for respawn. Altough variance should always be less than or equal to the respawn because I don't know how it would handle a negative respawn time. It could just respawn immediately or it could never respawn and I don't feel like searching the code to find out since you should never have a negative time even if it does handle it well, thats just bad design for your mobs.
|