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open eqs 3d renderer isnt functional or pretty enough for what he discribed
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Pardon? OpenEQ has already been able to successfully open and navigate any zone in EverQuest and they are working on EverQuest II zones as well. At the moment eqg's are disabled, but I have walked through Anguish personally (anguish.eqg) with openeq and the only thing that was wrong was the water shader. But I believe even now that is fixed.