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Old 05-16-2002, 01:49 PM
Malevolent
Hill Giant
 
Join Date: Mar 2002
Posts: 171
Default What would the ultimate EQ RPG GM tool look like?

I've been thinking of reorienting a lot of my stuff over to a kind of utility kit for GMs. I'm curious what peeps would consider an ultimate GM tool. We've got such a big heap of stuff going right now, in addition to the mods I've got floating around, you could do quite a bit.

Off the top of my head, here is what we have

* Mob factories - where you can set a spawn to reproduce itself into different looks and classes (including merchants, bankers) and have them auction the goods in their merchant list (ok, a bit more than mob factories;)

* Having a particular mob faction group attack a zone

* Questing and all the eq emu goodies

* Storm's legends code for webpage viewing

What would be uber nice:

* On the fly zone creation (random dungeons anyone?) using a seed method where you send a seed to each client and it generates a zone that maybe overwrites the tutorial file. Lotta work to do something like this, but it would be neat.

What else helps a GM gm?
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