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Old 02-05-2005, 12:56 PM
RangerDown
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Join Date: Mar 2004
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The struct definition for the player profile blob is in one of the header files. I think it might be called player_profile.h or something to that effect, but I don't know for sure until I get my test server booted up :P

I really don't know what to say other than you WILL need to know C++ data types and structs well before you can make any sense of the binary data in there. If you're still inexperienced to the point that you wouldn't understand what you were looking at when you were looking at that struct definition, you're going to have to either change that or accept that the profile blob is a bit out of your league.

*Edit* The definition is in common/eq_packet_structs.h
Look for the definition for struct PlayerProfile_Struct.

Another thing to be aware of before you begin investing any significant amount of time into a profile editor: this struct was not setup by the devs, but rather it's what the client receives when it expects the server to send it info about the player. In other words, it's defined by the network code. The network structures were defined by SOE. In other words, this entire struct could be rearranged at any time at SOE's whim, simply by putting out a patch that totally the player profile packet structure. In fact, as we speak, EQ2's network engine has been ported to EQLive, so a WHOLE bunch of stuff is changing. You might wanna hold out on that till things settle down.
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Last edited by RangerDown; 02-05-2005 at 09:06 PM..
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