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 lol, nice...
 
 quest::say:
 entity_list.MessageClose_StringID(this, false, 200, 10,
 GENERIC_SAY, GetCleanName(), buf);
 
 quest::me:
 entity_list.MessageClose(initiator, false, 200, 10, str);
 
 arg 3 is the range... so yes, they are basically exactly the same thing excep one comes through via a string ID, while the other is a direct message.
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