I run 2 computers, 1 with the emu server and 1 with the client. I change perl quest files in the server; then on client within the game I target the npc that issues the quest I am working on, then type #reloadpl and that will refresh the perl cache with the new perl quest file.
This way I make sure the code works and I can also change all I want quest related without having to reboot the server.
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