Bind Wound code is in client.cpp in the zone project, line 1926 - 1930:
Code:
int max_percent = 50 + 10 * GetAA(aaFirstAid);
if(GetClass() == MONK && GetSkill(BIND_WOUND) > 200) {
max_percent = 70 + 10 * GetAA(aaFirstAid);
}
I changed mine to:
Code:
int max_percent = (GetSkill(BIND_WOUND) > 200 ? 70 : 50) + 10 * GetAA(aaFirstAid);
so it caps at 70% once you go over 200 skill (any class that can get over 200 can bind to 70, not just monks), but can go up to 100% with the right AAs. I think they changed the live servers to let everyone bind to 70% after I left, but anyway...