I imported the object and did the X and Y rotates you showed, and I had no problems. I also tried putting in values for X and Y loc first, and still had no problems. I'm a little confused. Does this have to do with splitting with a ground mesh? I didn't see where I would do that here.
I know there's a at least one problem with splitting with the ground mesh: if you import an object it must only split the ground mesh in one place. This is only a problem for individual objects: when you import an entire dungeon it's okay if multiple corridors split (poke through) the ground mesh, but each individual corridor or room must only poke through the ground once. I found this when I had a really long corridor that poked through the ground twice (it came out a cliff and entered another cliff farther away). The solution was to break it into two corridors from inside Dungeon Builder.
P.S. I have Dungeon Builder open in my compiler now and I'm looking into implementing some of the ideas you listed in the other post.
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