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Originally Posted by Night74
Cisyouc that is true if you want a bunch of net coders heh but thats not needed.
Befor you can test for knowledge of net code you must first decide what arch/api you are going to use dx,winsock,ect... Right now it seems their looking for basic programers so I asume the intent on finding a primary net coder or 2 once enough of a team is filled. If we want to get technical though they seem to be talking more of a standalone emu that includes custome content. That custome content will need to be added into the clients thus some understanding in dx or opengl will be needed to interface the custome parts into the client software.
In the end it is all going to depend on where they plan to go and how deep as to how many of what type coders and levels of coders they will be needing. My responce to the test was mearly to eliminate the graphical end of the test as you recomended =p Net code was never part of the begining.
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I said network application in general, as the Emulator is. I wasnt referring to the netcode itself. And there is a difference. If you are working with the server but dont understand the network protocol (but can make an awesome bouncing ball in the console window) its going to hurt your ability.
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C++ Programmers will be dealing with a lot of C++ code. We might have class changes, etc. You never know what to expect. This team is currently be led by Cleaver.
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This makes it sound like you will be working with the current emulator, then, Night74. Thus, all I was originally saying was, that a 'test' that is more server oriented would probably be more appropriate.
If you are editing the client, thats quite illegal and prepare for a call from Sony like WR
