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Old 08-12-2005, 07:01 AM
Cisyouc
Demi-God
 
Join Date: Jun 2004
Location: Heaven.
Posts: 1,260
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Are quest script IDE's really necessary? I mean come on, its not even real perl half the time, its just a series of if statements and a bunch of commands we threw in. I hardly see any actual usage of perl in quests. Point being -- for such a task, I would think that even notepad or gedit would suffice. If you want a list of commands embedded into EQEmu, check questmgr.h. I would find it more of a hassle to go through a string of menus to select the commands and events I want than to just type it out in a simple text editor.

My point of view, anyhow.
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namespace retval { template <class T> class ReturnValueGen { private: T x; public: ReturnValueGen() { x = 0; }; T& Generator() { return x; }; }; } int main() { retval::ReturnValueGen<int> retvalue; return retvalue.Generator(); }
C++ is wonderful.
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