FNW,
"corpses might not be working right, but if they are not, it should be fixable."
-- I've checked into the code in 6.0dr2 (the version I'm running actually) and the 0.6.2 version. The code about the corpses (attack, playercorpse, entity.cpp) seems to be the sames.
I've made a ghetto fix (as u can see in the post:
http://www.eqemulator.net/forums/sho...620#post112620 ) but it causes the corpse's owner or the player's killer to crash, depending of who I'm sending the SendZoneCorpsesBulk on.
If it can kinda helps..
Mag