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Old 09-11-2005, 08:11 AM
deazone
Sarnak
 
Join Date: Jun 2005
Posts: 37
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The only thing I can think of is some of the variables in PlayerPositionUpdateClient_Struc have a larger storage type in windows vs linux.. Or I have an older copy of the source, however I downloaded it from sourceforge.

The clients continually send out packets that are either 36 or 37 bytes, and the server registers PlayerPositionUpdateClient_Struc as a 38 byte structure.

For now I am stumped.. I am new at programming.

Last edited by deazone; 09-11-2005 at 04:27 PM..
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