The only thing I can think of is some of the variables in PlayerPositionUpdateClient_Struc have a larger storage type in windows vs linux.. Or I have an older copy of the source, however I downloaded it from sourceforge.
The clients continually send out packets that are either 36 or 37 bytes, and the server registers PlayerPositionUpdateClient_Struc as a 38 byte structure.
For now I am stumped.. I am new at programming.
Last edited by deazone; 09-11-2005 at 04:27 PM..
|