Well, you could just add a player command ( a # comamand, like #locale [fr/en/es/etc]) that allows you to change your locale by manually adding a quest global, and then in your quests just have like..
if ($locale eq 'fr')
{
french..
}
elsif ($locale eq 'en')
{
english..
}
__________________
namespace retval { template <class T> class ReturnValueGen { private: T x; public: ReturnValueGen() { x = 0; }; T& Generator() { return x; }; }; } int main() { retval::ReturnValueGen<int> retvalue; return retvalue.Generator(); }
C++ is wonderful.
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