Quote:
Originally Posted by johane
Large range of zones/mobs/plots
|
Understanding that the concept is severely limited by serverside hardware, what about taking a game with play area equivalent to the size of EQ and all the expansions and making it into one, seamless, no-zoneline style game? Forgetting about all the other problems it would create by doing this to EQ, is a super-large seamless world preferable to a zoned one?
Quote:
Originally Posted by johane
1) Players having opportunities to create persistant changes in the world (note that I'm not talking about one-off quests etc).
|
To what extent? I used to be a huge Shadowbane junkie till the lag and bugs forced me to quit, but in that game you can build cities, destroy them, own buildings, etc. Is this what you are talking about?