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Old 11-03-2005, 05:21 PM
Cisyouc
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Join Date: Jun 2004
Location: Heaven.
Posts: 1,260
Default Where the customization of EQEmu Ends

This question has been brought up in the past, but reading a recent thread proposing the addition to mob models in OpenZone it has gotten me thinking. Where does the customization of EQEMu end? In the past Ive only really seen about 4 projects take on the actual modification/addition of zones and models to EverQuest. I think that once you get to the point where you are adding custom mob and weapon models, and custom zones, and running it on a custom EQEMu server, it comes to a point where the EverQuest client is so far out of context from what it was designed to be that its just a hassle and is a step in the wrong direction to make what you intend to make. While building a separate client is an extremely large task, of course, if your team has the ambition to add all this to the EverQuest client, is it too much to assemble a team to make a client you can fully control? Even if it is using EQEMu as a server still, it seems to be that once you replace all the graphics (client-side) and all the content (server-side), using the EverQuest client is now an unnecessary step that shouldn't be taken, for both logic and in recent times legal reasons. When does/should EverQuest Server Emulator customization end and a new MMORPG creation begin?

What are your thoughts on this?
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