I think I fixed the buff zoning problem last night. Check it. and FYI, the buffs are still applied server side, you just dont see the effects client side.
I disagree with the statement that all buffs stack on live. I know at least beneficial buffs are subject to the "the better spell overwrites the crappier one if they offer the same effect". I need some very accurate information (preferably with 3rd party proof) about how buff stacking should work, for beneficial and detrimental spells.
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