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  #10  
Old 01-20-2006, 06:21 AM
Ibix
Sarnak
 
Join Date: Jan 2006
Posts: 40
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Quote:
Originally Posted by Doodman
The valid race/class combinations are controlled in world by this table in client.cpp
Code:
        bool ClassRaceLookupTable[PLAYER_CLASS_COUNT][_TABLE_RACES]=
        {                   /*Human  Barbarian Erudite Woodelf Highelf Darkelf Halfelf Dwarf  Troll  Ogre   Halfling Gnome  Iksar  Vahshir Froglok*/
        { /*Warrior*/         true,  true,     false,  true,   false,  true,   true,   true,  true,  true,  true,    true,  true,  true,   true},
        { /*Cleric*/          true,  false,    true,   false,  true,   true,   true,   true,  false, false, true,    true,  false, false,  true},
        { /*Paladin*/         true,  false,    true,   false,  true,   false,  true,   true,  false, false, true,    true,  false, false,  true},
        { /*Ranger*/          true,  false,    false,  true,   false,  false,  true,   false, false, false, true,    false, false, false,  false},
        { /*ShadowKnight*/    true,  false,    true,   false,  false,  true,   false,  false, true,  true,  false,   true,  true,  false,  false},
        { /*Druid*/           true,  false,    false,  true,   false,  false,  true,   false, false, false, true,    false, false, false,  false},
        { /*Monk*/            true,  false,    false,  false,  false,  false,  false,  false, false, false, false,   false, true,  false,  false},
        { /*Bard*/            true,  false,    false,  true,   false,  false,  true,   false, false, false, false,   false, false, true,   false},
        { /*Rogue*/           true,  true,     false,  true,   false,  true,   true,   true,  false, false, true,    true,  false, true,   false},
        { /*Shaman*/          false, true,     false,  false,  false,  false,  false,  false, true,  true,  false,   false, true,  true,   true},
        { /*Necromancer*/     true,  false,    true,   false,  false,  true,   false,  false, false, false, false,   true,  true,  false,  false},
        { /*Wizard*/          true,  false,    true,   false,  true,   true,   false,  false, false, false, false,   true,  false, false,  true},
        { /*Magician*/        true,  false,    true,   false,  true,   true,   false,  false, false, false, false,   true,  false, false,  false},
        { /*Enchanter*/       true,  false,    true,   false,  true,   true,   false,  false, false, false, false,   true,  false, false,  false},
        { /*Beastlord*/       false, true,     false,  false,  false,  false,  false,  false, true,  true,  false,   false, true,  true,   false },
        { /*Berserker*/       false, true,     false,  false,  false,  false,  false,  true,  true,  true,  false,   false, false, true,   false }
        };//Initial table by kathgar, editted by Wiz for accuracy, solar too
Not sure what "number correlations" you are speaking about.


MUAHAHAHA Now I can have my Ogre Bard finally... *snicker* But my guess is, I'd have to edit some other stuff to make them be able to use the instruments... heh. But the beauty of the music...
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