Thread: 0.6.4 DR1 bugs
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Old 01-23-2006, 09:46 AM
johane
Sarnak
 
Join Date: Sep 2005
Location: Gold Coast, Oz
Posts: 69
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Unless it was changed (which is possible) the way dots stack on eqlive is that all dots that do NOT have a non-dot component stack OK. Dots with a non-dot component do not stack, but the highest level one overwrites the lower one, regardless of efficacy, so a higher level spell with the same stat being lowered and a lower dps may replace a nastier (necro) spell just because it's a higher level. (This is another reason for necros to hate druids).

However, if the same spell (with a non-dot componet) is cast on a mob by two (or more) players, then the dot components do stack. So 2 necros can "stack" dooming darkness, and the mob is snared as per 1 cast, but has a double dot. If however clinging darkness and dooming darkness are cast on a mob by the same player, dooming darkness will overwrite clinging darkness completely. If the two spells are cast by seperate players, only the higher one works, just as if it was only one player casting.

Since most poison dots are just dots with a nuke, there was an exception made so theyd stack like pure dots, as everyone was pissed off that poisons wouldnt stack!

Or I could be FOS these days, but it used to work like that.

Quote:
Originally Posted by Belfedia
Now on EQ for DOT spell:

All DOT spells stack in any order (you can make engulfing darness + dooming darkness)

On old EQ, the best DOT take up by spell line.
If you cast level 60 dot poison on a mob, and you cast after a level 65 dot poison, only 65 spell work (the 60 is cancel and disappear).

For buff, It was more hard, and all spells can't stack
But we have one error on Eqemu, Paladin Hp/ac spell line don't stack with cleric Hp/ac buff.
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