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Old 02-20-2006, 01:40 AM
Cisyouc
Demi-God
 
Join Date: Jun 2004
Location: Heaven.
Posts: 1,260
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Ive tried to make a spell editor in the past, but I [ was too lazy / was not able / no one seemed to have documentation ] to figure out the syntax of the spells_us.txt file. :(
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namespace retval { template <class T> class ReturnValueGen { private: T x; public: ReturnValueGen() { x = 0; }; T& Generator() { return x; }; }; } int main() { retval::ReturnValueGen<int> retvalue; return retvalue.Generator(); }
C++ is wonderful.
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