Ive tried to make a spell editor in the past, but I [ was too lazy / was not able / no one seemed to have documentation ] to figure out the syntax of the spells_us.txt file. :(
__________________
namespace retval { template <class T> class ReturnValueGen { private: T x; public: ReturnValueGen() { x = 0; }; T& Generator() { return x; }; }; } int main() { retval::ReturnValueGen<int> retvalue; return retvalue.Generator(); }
C++ is wonderful.
|